10 lessons from designing for early stage startups

10 lessons from designing for early stage startups

These are reminders based on my experiences working through the highs and lows at early stage startups as a design team of one.

What worked for me might not work for everyone, so take what's useful and change what doesn't to fit your context.

  1. You'll do lots of different things - often compromising on quality, timeframe, or scope. It's a balance to consistently deliver incremental improvements as a team.
  2. Be clear on what you're prioritising - learning, building trust, testing a hypothesis quickly, or staying afloat?
  3. It's not as stressful as it feels. Write it out, work out, do whatever helps you process. Make time to relax and normalise it.
  4. Anxiety and excitement are the same emotion in different fonts. One has a view that's focused on what can go wrong - the other is focused on what can go right.
  5. Focus on what you can control. I read in Corruptible that high stress roles are actually manageable - it's the lack of autonomy that really gets us down. The good news is, we have more control over our autonomy than we think.
  6. It's not always on you to fix things. Naming the problem can make space for collaborative solutions. If you want to go fast, go alone; if you want to go far, go together.
  7. Pick your battles. Disagreeing and committing to learn can be a great outcome.
  8. If you're not winning, you're learning. The satisfaction and pride comes from struggling and impressing yourself. No podcast/book/whatever will shortcut failing and experimenting.
  9. Be brave and name the hard things - chances are, someone else is waiting for the ice to break.
  10. Make it easy for people to help you by giving them a clear, specific, and kind ask. You'd be surprised at the doors that can open when you say yes to opportunities.

What would you add as a learning from your career so far? Let me know in the comments so we can learn together!